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played around with large structures as "gates" in between zones, later decided not to go with it. but this design carried itself to another part. #visualdevelopment #conceptart for Rhythmâ
exploring a more ornate look for him, also thinking about a different approach to painterly stylization for games, looking at too much alberto mielgo. #visualdevelopment #conceptart for Rhythmâ
a little update for the main character, i played the new god of war and all the juicy armor details on kratos up front looked so good. wanted something similar. #visualdevelopment #conceptart for Rhythmâ
some initial designs for parrunian architecture and vehicles, i still like these. #visualdevelopment #conceptart for Rhythmâ
some of the first desings for parrunian folk, in hindsight these are far too simple for my taste now but still felt like they had the mediterranean feel to them, i think it was a nice start. #visualdevelopment #conceptart for Rhythmâ