the rig is finally done, fuck that was tough to get through - no physics yet, my goal was to get this inside unreal and add some physics, but my unreal knowledge is just not there at all to do that yet. now the next step is to finally learn unreal properly.
I figured I should get decently competent in Zbrush before anything else, and seemed like the best way to do that was to make a character from start to finish, both to improve my sculpting and mainly getting comfortable in Zbrush. Yeah the ui is weird but it's the best?