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More art and cuteness from the #BurningRangers alpha version. 👼🔥💕
#バーニングレンジャー #SegaSaturn
I figured out how the collision info is stored in the #ShiningForce3 map files. Its a list of edges for wall collision. In addition to that a height map is used for moving up and down.
This should be all data i need to implement collision.
#シャイニング・フォースIII #Unity3d
Iria Klein from #BurningRangers
Image taken from the credits section of the game.
#SegaSaturn #SegaRetro #Sega
More nice artworks you receive as mail attachments in #BurningRangers
There is even a #Sonic illustration
#バーニングレンジャー #SegaSaturn #SegaRetro
More official bonus art you receive in #BurningRangers mail attachments from rescued people.
#バーニングレンジャー #SegaSaturn #SegaRetro
@okanotion I found your character portrait. Now i have to look for the message 😅
@flurrycow Haha, good idea :) In the title menu of the game those BRs are indeed animated. There are 3 polygon layers / models that are rotated independently.