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Here's the physics-based #VR game I made for the AR/VR Creators' Fall Challenge Halloween game jam: https://t.co/w2mSNILRQM
#madewithunity #indiedev #gamedev #indiegame #unity3d #lowpoly #vrgames
Here's the game I made for #StaySafeJam: https://t.co/f4h2XBKdCl
The theme was "Solidarity" so I made a game about tortoises clinging together to form a blockade against the obnoxious hares, their long time racing foes.
#gamedev #indiedev #indiedevhour #madewithunity #lowpoly
Zero-G Nuclear Space Serpents #VR so far, with placeholder blockout art. There will be gratuitous explosions & little space ships shooting at the snake if I get to them.
29 hrs left in #UntitledGameJam 11.
#screenshotsaturday #gamedev
#Devtober Day 6 & 7: In exchange for delicious cakes, the giant monsters promise not to eat humans. They're going to be capable of mouth expressions & eating things. Prototype monster.
A gingerbread warrior - fierce yet delicious, for #cherryjam.
#lowpoly #b3d #unity3d #screenshotsaturday #indiedevhour
It's shaping up to be a delicious low-poly doughnut physics-based platformer. #screenshotsaturday #jamingtons #indiedevhour
I made a post-fx Unity shader that dithers temporally into CGA for #CGAJam. Abandoning it though; it cheeses away the real fun of the jam.
#3December Day 3: Bugs Pray = flyswatters + bugspray + googly-eyes. #Blender3D #ScreenShotsaturday #3D #bugs
Play Mutant Molerat Matchmaker https://t.co/UbWCCVLxLO #OneTapJam #gamedev #screenshotsaturday
Zero-G collision and retro rocket stabilization for Far Beneath The Stars #AGBIC #screenshotsaturday #gamedev