//=time() ?>
My restless mind needs distractions, so I'm blocking out another system: time "bubbles" (currently boxes or cylinders) wherein the time loop is contained (or exempt, in case of negative bubbles); only there is the past accessible; new bubbles are unlocked throughout the the game.
Updated the #devlog for my game, Ao!
💜 Photography mechanic 💛
https://t.co/7alXEG5MxJ
#gamedev #indiegamedev
Updated the devlog for my game, Ao!
💛 Time loop and NPC schedules 💜
https://t.co/0ai6f3mP5n
#gamedev #indiegamedev
It does work, at least! Also super cool how I can just edit my greybox mesh now and add things like this channel and bridge and the next time I run the game the NPC's will just respect that, and cross it! #gamedev
Gonna be using this li'l chess piece as a placeholder NPC and make it follow the path… First step was just to get it onto the map. 👀 #gamedev
Didn't realise until I added this greybox world that the scale of the character was completely off and about twice the correct size. Fixed it, and suddenly the world is huuuuge~ #gamedev