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Two copies of meshes in game, one for low res collider. Always thinking low-res base forms to detail from #indiedev
Swapped all mechanical timers to a unified global timer with offsets. Painful, but post-death sync restored. #gamedev
An entire level laid end to end as one. Hard to show scale but the ship is only a few pixels. #gamedev #madewithunity
Looking for more iOS testers on Hyperburner, let me know if interested or RT if you think others may be. #indiedev
Added a more visible reticule with a response color shift to background overexposure. #screenshotsaturday #gamedev
Hyperburner level editor: heavy machinery segment for Red Ore Colony.
#indiedev