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@Ben_Olive @iLkKke @HozZAaH I put eyes on Death Squared bots to match the GDC cards. additive flare quads. #shamedev
Radial "sun-point" fog #shader, #madewithunity. Same 5-step inky clamping on FG objects. #screenshotsaturday
Put together a bunch of new objects for level 3. Trying to give each zone its own color identity as well.
ok one more #screenshotsaturday :
Asteroid Field level with the same treatment, different bg color. Liking this more.
early #screenshotsaturday :
Messed with shader to clamp G/B at 0.2 and red channel into five discrete steps #gamedev
got my city-block pathfinding navigating a long u-turn with blocked LOS. No more zombie wall smashing! #gamedev