//=time() ?>
This week's work report is available for patrons! Today we have:
- a #webcomics report previewing the next page: https://t.co/zQUDoqyDDs
- a #gamedev writeup on rounding out our melee fighters' dust effects: https://t.co/cgXMsHIRoO
Thanks for reading!
A new page of Dead Winter is ready to read! https://t.co/tvrk4AYfIY Tonight let's review our long-term goals and share in some objectively-boundless love. #webcomics
Thank for reading!
This week's work report is up for patrons! There's two articles:
- a #webcomics preview of the next comic page: https://t.co/nOi7ni2Lva
- a #gamedev report on colorizing Lizzie's rhythm combo attack animations: https://t.co/3o36j9SrQU
Thanks for reading!
Here's that full outfit on everyone. It's quickly become one of my favorite palettes.
This week's work report is up. I couldn't find time to work on a comic page so I opened this week's gamedev writeup to all patrons: https://t.co/BKLZ0TNvop It's a look into my process of animating a heavy, impactful attack sequence.
This week's work report is up for patrons! Today we have:
- a #webcomics preview of the next comic page: https://t.co/1DvEqImcKn
- a #gamedev write-up on my attack combo effects progress: https://t.co/jtKHXeCooM
Thank you for reading!
Adding a new Costume Palette to the list. Do you recognize this one? #gamedev
A new work report is up for Patrons: https://t.co/IOCzz6Bwsj it's a #gamedev update today, where I show off our new Costume Palette system and break down the process for figuring out how to get dust and attack arcs working in-game. Thanks for reading!