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We're working on item drops so I started colorizing some of our item sketches, the first ones we plan to implement. That would be money, for bonus points, and for the powerups, which are going to be very fun. #gamedev
This week's work report is up! It's a #gamedev article breaking down our new attack arc effects! https://t.co/TxlEVPdaZo Thanks for reading.
Working on colorizing attack sprites. I'm trying to get the look of an attack down right. Here is phase 1, I should be adding the phase 2 parts later this week. #gamedev
For #webcomicsday give Dead Winter a try. It is a fifteen-year-old comic that critics describe as "incredible" and "oh I remember reading that in middle school". https://t.co/tGUxXFloMP Be kind, be compassionate; stay upbeat during the bass drop. Thanks for reading.
This week's work report is up for patrons! It's a #gamedev only week this week https://t.co/elW6PhBPEF It's about reaching an art colorization milestone and adding cool details onto the character art, specifically a pen and notebook holster on Lizzie's belt! Thanks for reading.
This week's work report is up! Two articles today.
- a #webcomics preview of the next page, and some notes on creative use of panel borders in storytelling: https://t.co/CtsRtyECcr
- a #gamedev writeup on spackling over some sprite inconsistencies: https://t.co/UesdIrRdho
Thanks!
A new page of Dead Winter is ready to read! https://t.co/wiXzC24rdq Today we're revisiting the events of page -36- with a bit more context, and maybe a bit more context to page 527 as well. #webcomics
Thanks for reading!
Finally colorized and cleaned up the oldest non-idle animation in this whole game project. It feels good to be over this mountain. #gamedev