//=time() ?>
This pixel art is also great, and since its a PC game the higher resolution makes everything look sharp compared to PSX games of the time:
I'm getting screenshots of Xuan-Yuan Sword 3: Beyond the Clouds and Mountains, I really enjoy its designs and watercolor art:
So... was there ever a non-Asian romantic RPG?
And I don't mean "Space Jesus fucks co-worker before final battle", I mean a proper romance, with a set couple. Is The Witcher really the closest we ever got to something like Tidus & Yuna? :P
@McValdemar Sadly, no... I'm still looking into it, but apparently only two Korean RPGs got English fan-translations:
The Romance of Forgotten Kingdom
Arcturus: The Curse and Loss of Divinity
The War of Genesis is basically a Korean Final Fantasy Tactics - released before FFT - with very large & long battles full of unique characters. It's quite impressive!
I really enjoy doing these deep dives into the game industry of other countries, as you always learn some cool new things.
Today I read about The Story of Hong Gildong book, the Fly Superboard TV show, the Gosu webcomic and the SCP Foundation.
Each of these became a Korean RPG!
Looking at @CRTpixels's posts and thinking how all this dithering would look in an old CRT monitor.
I know PC monitors aren't as blurry as a TV, but still...
Koreans also had some great pixel artists! Look at these scenes from 1995's 광개토 대왕:
2) By the mid/late 90s, costs & standards were so high that the entry barrier became impenetrable. It was too late.
Brazil is a good example: we did cool games in 1997-2003, but they were too primitive to rival foreign titles. Local devs died but large modding scenes appeared.