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My Quake Fiend fan art project seems to have come to a conclusion. Did not expect it to come out this awesome :D ... The paint over was really painless with a good sculpt base, although like 90% of the detail got lost. Already planning to do a series on all the basic enemies :P
A bit of color makes a pretty big difference straight away, should paint my sculpts more often. I feel like there's 1 or 2 more days worth of work here, some details in the texture and posing etc.
Had an idea for a fanart/redesign of the fiend from Quake 1 using a combined sculpting and 2D process. Today I mostly gathered/painted ref. The idea is to go back and forth between VR sculpting and 2D a couple of times to nail the 3D portion down before doing a final painting :o
20 min each. Mostly the same process as yesterday, a temp layer for each new shape, except much faster. Pretty stressful, but really helpful. Having to "finish" it in a set time makes you focus on what's the most important visually to make the best use of the time.
I was supposed to do multiple dolphins but I had too much fun with this. Blending afterwards didn't really work so I left the edges in. Has an interesting flow and texture to it. Maybe a little distracting though, needs experimentation o.O
Paint on a temp layer, merge down after every shape after checking that it's clean. That way I don't change what's already working, and make sure every addition is a step forward. Feels efficient. Idea is loosely borrowed from version control systems used in software development.
Drew my current VRChat avatar today. I may have been playing that game kind of a lot lately, and I really like how my avatar turned out :P
Feels like totally new territory for me when thinking about coloring choices based on how the image reads and what story it tells. Didn't end up making a ton of sense from a realistic standpoint, but they ended up having a pleasant visual punch and interest to them.
Focusing today on what's the minimum amount of information I can put into the color layer so it can stand on its own without lines, and conveys the identity of the animal in question. Pretty tricky, as it turns out o.O
The colors add so much punch to these compared to yesterday, even though I got half as many done in the same time. To keep things efficient I ignored all the lighting and materials because I felt like the base color conveys all of the design information.