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The colors add so much punch to these compared to yesterday, even though I got half as many done in the same time. To keep things efficient I ignored all the lighting and materials because I felt like the base color conveys all of the design information.
Coloring faces is weird. Felt like as soon as I added any color anywhere the whole thing was completely off. Compromised with a flat face and rendered hair, sort of works. The drawings are starting to work mostly alright now, despite lacking visual variety o.O
Successfully imported a Medium sculpt, decimated to <10k polys, and baked out a normal map and an ambient occlusion map. Aside from some problems with geometry and wonky auto-UVs, this worked roughly as well as I hoped. Definitely not perfect but a good first step!
I was looking at a bunch of Dishonored 2 screenshots I took while painting this. The city basically turned into Karnaca but I'm ok with that. A 3 color B&W sketch to start with helped to nail down the composition a bit earlier. Still feels like I can't quite make it look right...
First morning stream done. Definitely had a positive impact, more energy, long stream! I had a raw chicken leg open as reference so I ended up making a meat thing. The oily smudge brush works a lot better when you "dry" the layer underneath by painting on a new layer on top.
Ended up trying to work out this angular flat rendering style again. A square brush helps a lot with it. Hard to get a balance between how many shades to use and how small shapes. Mostly just an excuse to doodle frogs and listen to good music today :D
This one was interesting to make. Fired up Robo Recall, had one of the bots point their gun at my head, and set up shop next to him. The gun felt like it was within punching distance in VR, really hard to convey in 2D. VR makes studying foreshortening super effective.
VR life study of a Sketchfab 3D model with matcap shader. The skull was scaled to about 1 meter tall at arm's length, with my art program as a floating window to the right. Trying to teach my brain a vocabulary of value = surface direction/normal. Really cool way to study!
I didn't really have a plan for anything smart or useful today so my canvas turned into the land of lakes and giant salad trees.
Today's sketch turned into some sort of a dark elf. Started out as a night elf, that's why it's blue. I feel like I get too caught up in the rendering early on so the drawing/design suffers o.O