Floatharrさんのプロフィール画像

Floatharrさんのイラストまとめ


2D/3D generalist, programmer. 10+ years of daily art streams on twitch. Bi-monthly art thoughts and sketches. No new commissions.
linktr.ee/floatharr

フォロー数:288 フォロワー数:1798

Mancubus having a birthday party setting everything on fire. Funny how much a tongue in cheek hat changes the story. Slowly getting the hang of painting with limited values using the shape tool, much faster than starting with lines.

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Oh dang, a tweet. Sorta forgot about this place for some reason. Made some monkey dude in a space suit last night. Feels weird to make 2D art now after spending so much time on 3D in the last few months.

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Another week long practice project done. ~500 tris and a 1024 texture. Baked a base from high res using the DOTA2 texture guide as a starting point, then painted in Blender 2.8. Learned about the value of good UVs, and using a cage for baking. Turned out cooler than expected :o

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Tested morning streaming again, talked about what is sketching in 2D vs 3D really best at. Realized adding local color adds a lot to design and story. The rhino was boring storywise without the chain for accent color. Shading and rendering would almost always be easier in 3D.

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Daydreamed about visiting the zoo earlier today for some reason, and there were some pictures of emus. Creepy looking guys, scheming... Really liking the canvasy texture I put in, looks a bit like a real painting :o

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Making more animal photo sketches again for variety. Started with a bright pink underpainting, made the color nice and vibrant :o

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Calling this thing done. First time mixing sculpting and hard surface modeling. Lighting turned out really cool. Noodling on the painted details helped a lot, would probably have been faster in 3D in hindsight. Need more hard surface and texturing practice. Fun project.

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Working on another character, this time mostly in 3D. Mixing sculpting and hard surface modeling is new territory for me. Feels like modeling things like the armor and goggles makes a lot more sense than trying to sculpt them really carefully.

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I'm always surprised at how nice things come out when I start with a 3D base. Started with an Oculus Medium sculpt, rough render in Blender, then paint over in Krita. Hard to swap tools multiple times per session. Design is a bit nonsense but turned out cool o.O

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This turned out nice, glad I took another day to color it. The low resolution of the HMD made it a bit messier on screen than what it looked like in VR, but it does help me not get stuck in the details as much. Really enjoying this!

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