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Floatharrさんのイラストまとめ


2D/3D generalist, programmer. 10+ years of daily art streams: twitch.tv/floatharr. Bi-monthly art thoughts and sketches.
floatharr.gumroad.com

フォロー数:263 フォロワー数:1865

Today's thoughts about color theory turned into some weird mad scientist math and 3D geometry stuff, trying to visualize HSV in 3D polygons inside color cylinders... Also found out that blending only with color picker radius feels really nice to paint with, no pressure/opacity!

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A limited ~8 color palette keeps things simple and efficient, gradients and blending take time and can look muddy. Longest stream I've ever done. According to my time tracking software I've painted more in one day exactly once in the last 7 years.

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Rendering entirely with a soft brush and talking about rendering techniques today. Hard to keep things from looking mushy :o

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This whole painting business is slowly coming back to me. Remembering thoughts about how much rendering is enough, and prioritizing identity over visual flair, or something. Funny how you tend to forget when you get distracted. Should go through old drawings to remind myself.

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Made this top heavy space ninja looking dude while testing out the new lazy brush feature. Turns out I'm a bit rusty with coloring. I like the overall color scheme though.

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Bunnies. Not much energy left over for painting, planning a move to a new apartment this week among other things. Should be nice once I'm settled in. First streams from the new place could be happening within a week :o

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My Quake Fiend fan art project seems to have come to a conclusion. Did not expect it to come out this awesome :D ... The paint over was really painless with a good sculpt base, although like 90% of the detail got lost. Already planning to do a series on all the basic enemies :P

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A bit of color makes a pretty big difference straight away, should paint my sculpts more often. I feel like there's 1 or 2 more days worth of work here, some details in the texture and posing etc.

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Had an idea for a fanart/redesign of the fiend from Quake 1 using a combined sculpting and 2D process. Today I mostly gathered/painted ref. The idea is to go back and forth between VR sculpting and 2D a couple of times to nail the 3D portion down before doing a final painting :o

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20 min each. Mostly the same process as yesterday, a temp layer for each new shape, except much faster. Pretty stressful, but really helpful. Having to "finish" it in a set time makes you focus on what's the most important visually to make the best use of the time.

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