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On large clean surfaces dents and scratches play a huge role, mostly around areas of high contrast
Complex forms easy to simplify to a few directions&colors + reflections visible in image. Plane change = color change
Basically like manual raytracing cubemaps. A random photo as env. map could be useful for imagination stuff
Shadow layer seems to be best when it resembles a clay render. More time put into lines&shadow compared to yesterday
Light side looks nice with a bump from color dodge, nice hue shift too. Looks flat with just the shadow layer
Experimenting with chibification :P. Giving the shadow layer with warm/cool colors gives the color nice variety
Simplified layers to line/color/shadow/highlight. Looks good as long as you render each layer sufficiently.
Tried to paint metal with the layered method. No idea how to do that actually, will have to do studies about that
Focused on on lines and base color, rest is eyecandy. Left in sharp bits in shadow/color, doesn't look mushy anymore
Wrote down steps so I can improve on them as necessary. Shading turned out a little mushy, will have to work on that