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Light side looks nice with a bump from color dodge, nice hue shift too. Looks flat with just the shadow layer
Experimenting with chibification :P. Giving the shadow layer with warm/cool colors gives the color nice variety
Simplified layers to line/color/shadow/highlight. Looks good as long as you render each layer sufficiently.
Tried to paint metal with the layered method. No idea how to do that actually, will have to do studies about that
Focused on on lines and base color, rest is eyecandy. Left in sharp bits in shadow/color, doesn't look mushy anymore
Wrote down steps so I can improve on them as necessary. Shading turned out a little mushy, will have to work on that
Testing out a standardized rendering workflow to speed up iteration. Figuring out steps to simplify/skip/remove
Back to monsters! Went back to old technique of lines+color+shadow layers and then render on top. Fun, but hard D:
Trying to draw the same thing from 3 different angles. Seems like a good way to memorize a form.
Extra long early stream success! Overkill detail on the goose, but learned lots! Thanks @GeersArt for the host :D