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The complicated ones end up being faster to do and result is prettier, counterintuitive! Maybe easier to simplify...
Simple value structure from large to small, and keeping the hierarchy in mind makes handling the complexity easier
Hard to predict how much time these take, this one stretched the stream to 5 hours. Complex shapes!
Good texture practice, with the bright highlights. Rougher surfaces are fun, don't have to render so accurately
Better control by blocking in with 100% opacity, then zooming liberally for details with a blender & standard brush
Wanted to relax a little so I painted this lion today. With these you feel like you're always halfway done :P
On large clean surfaces dents and scratches play a huge role, mostly around areas of high contrast
Complex forms easy to simplify to a few directions&colors + reflections visible in image. Plane change = color change
Basically like manual raytracing cubemaps. A random photo as env. map could be useful for imagination stuff
Shadow layer seems to be best when it resembles a clay render. More time put into lines&shadow compared to yesterday