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Don't Miss: Why can't music software be a game? Enter Panoramical http://t.co/4l9mncH2bf
A Wizard's Lizard: Postmortem of an HTML5 game on Steam http://t.co/J2YeVxXvVH
Lara Croft Go dev: Remake how you felt playing a classic game, not the game itself http://t.co/NxMo5nSlsb
Video: How great sound design can make your game 'feel' better http://t.co/Ya8W253asd
Don't Miss: The Gamasutra community's game developer flashcards
http://t.co/6ODzJb1hr4
How Blizzard cross-promotes its audience across its game lineup: http://t.co/Q2PdmBhsYv
How ChemCaper teaches kids chemistry, Final Fantasy-style http://t.co/hNq3Eb8PV8
Creating tension through motion by designing a survival game around a river: http://t.co/JIIz2q6Tzg