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Retro RPG aspirations: The story behind procedural game Malevolence http://t.co/ESm21KmNrH
Pursuing positivity: A personal game-making journey http://t.co/qdPapGWeuB
Classic: The life and times of TurboGrafx-16, which is coming up on its 26th birthday [2014] - http://t.co/h3fcDtvWEM
Don't Miss: Why The Swindle only gives players 100 tries http://t.co/TQVWn1A0vh
Chris Crawford advises devs: 'Don't settle for the same old crap' http://t.co/9ePZZHBjZi
How Mario and The Talos Principle ramp up gameplay intensity http://t.co/vWxgYw4o9U
Square Enix boss: It takes three releases for a series to take off http://t.co/NLiGCRVped
7 crafting systems game designers should study http://t.co/s2MTFaglva
Tutorial: Creating a 'wood-carved' 3D game character http://t.co/Fw8xhOIw5r