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With thin film transmission support now in three-gpu-pathtracer you can finally render realistic cellophane crabs! 🦀
#threejs #webgl #graphics #raytracing #crab
I added a new three-mesh-bvh demo for an @ifc_js use case that projects visible edges onto the ground plane. The edges are clipped by tris above - using a BVH to find tris improves perf by multiple orders of magnitude!
https://t.co/8cnD3Bz2lN
#threejs #graphics #javascript
1/3
A quick preview of the three.js pathtracer material progress! Metalness, opacity, and glossiness are just about done. Still some work to go on transmission, emission, and alpha cutout, though. Demo soon!
https://t.co/OV0uLx0SA3
#threejs #graphics #pathtracing #javascript