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really excited to melt computers with this pathtracing three.js generative piece
#generative #generativeart #fxhash #codeonly
#javascript #threejs #threejsJourney
#creativecoding #Flowers #Floral #webgl #Nature
A quick preview of the three.js pathtracer material progress! Metalness, opacity, and glossiness are just about done. Still some work to go on transmission, emission, and alpha cutout, though. Demo soon!
https://t.co/OV0uLx0SA3
#threejs #graphics #pathtracing #javascript
More old screenshots of specular and diffuse lighting generated by hybrid screen space + probe space ray tracing.
Roughness maps are generated in-shader for demonstration purposes.
#madewithmotor #gamedev #indiedev #rendering #gpu #shader #glsl #opengl #raytracing #pathtracing
My cyberpunk scene UE 4.27 pathtracing setting samples per pixel to 1 you get this great toon shader effect.
More info
https://t.co/No7hLTXn4r
#UE4 #pathtracing #cyberpunk #Cyberpunk2077 #scifi #quixel #cc3 #characterdesign #futuristic @UnrealEngine @quixeltools @LeartesStudios
PBR Pathtracing with GGX+Smith specular and lambert diffuse model at various roughness/metalness parameters
👈directlighting
👉Pathtracing
octaneレンダリング練習なのです。fogの色は光の色に依存することが言葉ではなく心で理解できた。absorptionとscatteringの違いがいまいちわからないなー。