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@LightningBoySt1 A lot of the work was also done by the particle system, I didn’t abstract the clumps into single planes, instead I just played around with the settings. By adding multiple particle systems with different parameters, you can simulate different strokes like the following 4/4
@CottonMaggy awesome work on a character for a project i'm working on, It blows my mind people can draw like this with just a mouse, go send them support 👍 #art #digitalart
very WIP, everything is 3d or procedurally generated, the blend file will be available for the @BlenderNPR fundraising campaign to raise money for a NPR render engine, and you can read more here
https://t.co/uhvfYzDCHo
how you can help
https://t.co/KhPtAE45TO
#bnpr #b3d #3dcg
Some Toon shaded metal, learned how to do it though @LightningBoySt1 Tutorials,
I used an anisotropic Matcap texture
I wasn't going for it but I ended up with a 1980 type anime vibe
Let me know what you think!😄
#b3d #bnpr #anime #animation #stylized #shader #3dcg