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jbさんのイラストまとめ


Previously Rendering Team @idsoftware
BSEE CpE - C++/OpenGL/Compute Shaders
Voxels/SDFs/Pathtracing/Simulation
co-organizer of @GraphicsMeetup
jbaker.graphics

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Was watching a video from Gale Banks this morning, reminded me that this actually comes up in ABS sensors too - it's a little bit different, they call it hall effect, but basically the idea is very similar - the pulses track the rotation speed of the wheel under braking

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got my neighborhood based ambient occlusion working again

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this is looking pretty promising

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Revisiting some old projects, found out it's completely trivial to make v1.1 run at 1080x5760 with the way I have my tiled renderer set up. 512^3 voxel blocks like this pink guy creates some coil whine with some compute shader operations, but you'll have that

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Working through the tinyrenderer software rasterizer tutorial

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