//=time() ?>
doing some stuff in preparation for some dithering experiments, here bitcrushing the colors in the image by bit shifting right, then bit shifting left in order to only use the top bits
found a cool lego model to trace for a 3d soft body model #blender3d and a program called leocad - model is from https://t.co/XBFe59nnus lego model 8466
Anyone ever use OpenGL Image load/store before? I am getting really weird behavior, it's treating a 3d texture as just like an extruded 2d slice through it
phong for shiny white, like a gloss paint kind of surface maybe, looking pretty good