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https://t.co/oBBrr2ivNd
Digon Base / Doom II / ZDoom / 2011 / MAP01-MAP05 / by Callum Guy Oliver aka "phobosdeimos1" (R.I.P.)
pd1 hit his stride with this rough but action-packed minisode. It sports a handful of dark and dingy techbase levels and requires a bit of jumping.
https://t.co/YubjqRxALp
CH Retro Episode / Doom / Vanilla / 2002 / E1M1-E1M9 / by Christian Hansen
A delightful Phobos-themed episode that pushes the art and architecture just a bit farther, including inaccessible world-building areas. The encounter setups are pretty fun, too.
https://t.co/Ouezv3O30t
The Lost Episodes of Doom / Doom / Vanilla / 1995 / E1M1-E1M8, E2M1-E2M8, E3M1-E3M8 / by Christen David Klie and Robert Kiana Carter
E2M8: Late For Supper (by Robert Kiana Carter)
https://t.co/ediqmfRMIg
https://t.co/BXYYdCWJV0
Cringe! / Doom / Vanilla / 1994 / E2M1-E2M9 / by Mark Klem and Eric Sargent
Mark's Doom debut shows both his musical talents and his love of alternative level design traits. Labyrinthine layouts, cheeky death traps, and abstract geometry feature heavily.
https://t.co/vV1yrad9h0
900 Deep in the Dead / Doom / Vanilla / 2013 / E1M1-E1M9 / by @Jayextee
An entire episode spinning off of 2013's 100 Lines sensation. Jay stretches the concept pretty far in directions both normal and wonderfully abstract. E1M7 gets a ton of mileage.
https://t.co/TEOY856372
The Image of Evil / Doom II / Vanilla / 1995 / MAP30 / by @sverror
This was to be the climax of Kvernmo's Cabal series. It's a rough and tough level with several big showdowns. The big surprise coems as you explore the map, slowly unveiling the automap.
https://t.co/ZuA2G8vFN6
Tantrum / Doom II / Vanilla / 1996 / by Ola Björling
The first iteration of Tantrum 2, which found a coveted spot in Doomworld's Top 100 WADs of All Time. It's not as polished or as beefy in its combat but it's still solid for 1995, when it was made.
https://t.co/kY3H12v73Q
Zone 300 / Doom II / Vanilla / 2013 / MAP01-MAP33 / by @pcorfiatis
This spinoff of 100 Lines had Paul crafting a full megaWAD of short, mild-mannered levels for a simple and breezy blastathon. A great option for those wanting a fun and fast experience.
https://t.co/0Ejwc1E7G6
Planisphere / Doom II / Limit-Removing / 2011 / MAP01 / by "Perro Seco"
Before the enormous recreation of New York that was Planisphere 2 the author released a normal-scale city level. It has demons, time-travel, a wrecked train, and slaughtering Nazis!
https://t.co/rZLHcShKWA
Doom: The Mars Missions / Doom II / Vanilla / 2000 / MAP01-MAP09
A half-finished project with features like sentry guns, an escort character, and new monsters. The level design employs quite a bit of realism. The actor design is more anime-inspired.