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kmxexiiさんのイラストまとめ


I play Doom WADs / mods and write reviews for them.
onemandoom.blogspot.com

フォロー数:104 フォロワー数:574

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Short 'n Quick 2 / Doom II / 2003 / by Varun Abhirma Krishna

A brick and metal deathtrap in the rugged, corrupted wilderness. If you like cramped and congested battlegrounds with a very small footprint then be sure to give this blood tornado a look.

9 31

https://t.co/zzOIPhtZRs

Deep Core 1 / Doom II / 1997 (p. 2004) / by Mike Alfredson aka "Use3D"

This is a cut level from Use3D's rainy day megaWAD, Beyond Doom. It is classically-styled in its quirky progression and, owing to its original map slot, full of fun, light action.

0 10

https://t.co/DPAOQZeQEx

Secret Lab / Doom II / 2002 (made ~1996) / by "Sphagne"

This is a tough, nominally starbase-style installation. The big hook is the existence of a lab that is - of course - secret, and which is an entirely optional objective for you to find and clear.

6 16

https://t.co/fgCOesJmOq

Short 'n Quick / Doom II / 2002 / by Varun Abhiram Krishna

Deriving some inspiration from Pablo Dictter's style, this level is both short and quick. It also packs a bit of a punch, combining monster placement and an awkward layout to challenge players.

10 22

https://t.co/a2X4TmRFyw

Hell Pit / Doom II / 1996 (p. 2004) / by Mike Alfredson aka "Use3D"

This is a fortress level with potential Tim Willits inspiration a la Ultimate Doom's E4M9. It gives you big guns up front, and has a consistent motif of descending to make progress.

3 4

https://t.co/mHF8l0JSZL

The Abandoned Mines II / Doom II / 2002 / by Kim Bach aka "Torn"

This map kicked around as Freedoom's MAP26 until 2019. It's definitely inspired by Romero's Doom II level, but the two levels have very different feels owing to Bach's interpretation.

7 21

https://t.co/0tUKmEpI7v

Operation: Lightning / Doom II / 2000 / by Stephen Clark aka "The Ultimate DooMer"

Before Fragport, there was Operation: Lightning. This eleven-level episode features more of Fragport's contentious motifs like death traps but ESPECIALLY mazes.

2 10

https://t.co/2mMMiwI0op

One Humanity / Doom II / 2022 / by John Romero

This Sigil 2 excerpt was released as a way to raise funds for humanitarian aid in Ukraine via the Red Cross and the UN Central Emergency Response Fund. From what I can see here, Sigil 2 will be very cool.

12 40

https://t.co/VTEABjhrdk

Fragport / Doom II / 2001 / by Stephen Clark aka "The Ultimate DooMer"

A Doom II megaWAD that features a flooding cave, a laser tag building, and a moon colony whose subterranean apartment complex complete with a go-kart track. And, uh, a ton of mazes.

3 15

https://t.co/3CMf5ZL5Lk

Soulcage / Doom II / 1995 / by Mike Alfredson aka "Use3D"

A rock solid '95 Doom II level with a few instances of excessive ammo and a definite cage gimmick going on whether it's boxed-in monsters or restricted player movement. Very fast, very fun.

8 34