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https://t.co/RFhBLt8foU
Xided / Doom II / Limit-removing / 2012 / MAP01 / by "Nort"
A modest, linear adventure map spanning abstract techbase to Hellish bowels to a floating island in the sky that's very evocative of The Shores of Hell's ending screen. A fun exercise.
https://t.co/BvwyJJvv0P
Bloodstain / Doom II / Boom-compatible / 2016 / MAP01-MAP32 / by Pavel Tvrzník
This set has a great sense of adventure in its multitude of unique locales. Use the lower difficulties, though, unless you enjoy the grueling grind against entrenched demons.
https://t.co/pe3A88pOBA
Mayhem 2013 / Doom II / Boom-compatible / 2013-2014 / MAP01-MAP11 / by various authors
Eleven maps, only two monster types allowed per entry. The early maps have a few tough spots but the latter five (esp. the last three) can be excruciatingly difficult.
https://t.co/yIQglEIkAX
Deneb Colony / Doom II / Boom-compatible / 2014 / MAP01 / by "Lainos"
This tough and boxy level shares the same general aesthetic as Lainos's 5till L1 Complex but it's a little too choked with big monsters to be a haunting part of his Sacrament universe.
https://t.co/LZQBAwiss7
Beyond Reality / Doom II / ZDoom / 2012 / MAP01-MAP16 / "Darsycho"
Surreal monsters and sometimes strange worlds. Dar has updated this project since I reviewed it back in 2013 but it's still a work in progress if I recall correctly.
https://t.co/IjSyzvYHPk
Lost Way / Doom II / Limit-Removing / MAP01 / by "Lainos"
Slip through a slice of abandoned, post-apocalyptic cityscape with mysterious Egyptian undertones.