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https://t.co/ajKwbhGYFv
Inferno / Doom / Vanilla / 1998 / E3M1-E3M9 / by Christopher Lutz
A total replacement of E3 in Lutz's inimitable style. This episode has a bunch of cool, unique settings and some painstaking vanilla special effects including an exploding power core.
https://t.co/OhNJzIPmC2
Voyage to Deimos: E2M1 / Doom / Vanilla / 2011 / E2M1 / by "Memfis"
This is a "Shores of Hell"-styled level that leans on Berserk fisting more than usual on top of the author's now trademark borderline resource austerity. Pistol snipe and punch through.
https://t.co/8x1Kqads26
DICKIE01 / Doom II / Vanilla / 1998 / MAP01 / by Richard Wiles
The opening shot of the DICKIE series is the least prestigious but it's a relatively solid play with chunky combat and a variety of themes in each room. The rest of his catalog is rock solid.
https://t.co/5olO9a4eIe
Into the Code / Doom II / Vanilla / 2014 / MAP01-MAP06 / by James Caldwell aka "Obsidian"
This is a semi-digital world set where a virus has infested your computer within your Doom files. Logically, you load up the .EXE to eliminate the malicious code.
https://t.co/abbs6klZDu
Deimos: Slight Return / Doom / Vanilla / 2011 / E2M1-E2M9 / by Rex Claussen
Rex reconstructed the doomed Deimos base. His main calling card consists of smooth, curved lines. It's a decent stab at remixing an otherwise overwhelmingly familiar experience.
https://t.co/Z5bH9IFVkU
System Vices / Doom II / Vanilla / 1996 / MAP01-MAP08 / by Bob Reganess
A new universe featuring spaceships, tunnels, fortresses, sewer beasts, wriggling worms, robot drones, and suited pulp-style aliens. It has some great vanilla cheats / effects, too.
https://t.co/GAOy2eO13Q
Welcome to Hell / Doom II / Vanilla / 1995 / MAP05-MAP07 / by Paul Schmitz
Paul was one of the architects behind Eternal Doom. This minisode has some tricky progression and is visionary for its contrast of colors on a flat, black canvas void.
https://t.co/ny4i5IRwHH
Mayan Temple / Doom / Vanilla / 1994 / E1M1 / by Paul Turnbull
A basic layout structured around something like a Mayan courtyard. The author's new graphics have a pop of novelty but it also mixes in Egyptian iconography with the Mesoamerican elements.
https://t.co/EJhARN3JfJ
Flashback to Hell / Doom II / Boom-Compatible / 2014 / MAP01-MAP15, MAP31, MAP32 / by "Vordakk" aka "Stormwalker"
Many of these levels are re-imaginings of the id originals, with recognizable homages, but they stray more the further you progress.
https://t.co/7cbK3mHJIh
A.L.T. / Doom II / Boom-Compatible / 2012 / MAP01-MAP02 / by Clan [B0S]
An epic journey through a decaying, almost mythic reality. Kolybenko Michailo supplied about half of the adventure but many other authors contribute to the varied, fragmented vision.