Nathanさんのプロフィール画像

Nathanさんのイラストまとめ


Retrogaming of the 8 and 16 bit variety. That's my jam. 😎

フォロー数:1312 フォロワー数:1015

Tapper, Spy Hunter, Paradroid, Gribbly's Day Out..

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Ha! I'm the day after. 😁

But I only took that day off because .. y'know .. work .. getting ready for all the students to come back in another week.

But I'll be getting in some good retro-gaming on that day, I tell ya! 😎

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I was playing around with the prequel to Spellbound the other day. 🤔 I must actually get round to trying Spellbound itself again sometime soon. There's nothing startlingly original about the game-play, but it's all beautifully polished. (And has that kicking Hubbard soundtrack.)

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This is an amazingly good port. Especially considering how early it was on the C64 timeline. 👍 I just love the graphic style. 😎

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Heh .. I can look at those screenshots, and I know pretty well where on which level all of those were taken. I think Cannon Fodder is burned into my brain. 😋
(which isn't a bad thing..)

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And, like any Palace title, the presentation is immaculate. The whimsical credits screen, the sleeping witch, the huge chain-suspended trap-door cover, the monochrome sprites.. It's all just faultless, and makes it a joy to explore the castle. 10/10. Would bounce again. 😁

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Admittedly, the whole bouncing mechanic makes it hard to position yourself right. 🤔 If they gave you lateral control when in the air, I think that would cut out a lot of the frustration. But there was nothing else quite like it, and so I enjoyed the challenge. 😎 Bounce bounce..

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It has a lot of large, pretty graphics - more so than many titles of the era. But I think it could have benefited from a screen before each level with a quick brief on what to do. Instead there is an oddly terse "press f.b. to go" message. Why not say "fire button" at least? 😁

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Oddly enough, once I'd actually progressed to the end of the game, it was the status screen that gave me the real clue as to what I was supposed to be doing. (Most of the levels seem to involve collecting something for points.) I'm curious if the original instructions would help.

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Alice in Videoland might be one of the first C64 games I remember seeing on demo at the local computer shop. I think it went in the right direction, with the large, colourful graphics. But the gameplay is a little lacking, IMHO. And it was hard to work out what to do, sometimes..

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