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Some commissions that are so ancient they were signed off for by a snake in a tree
Old pieces that marked a turning point in being able to grasp some essence of the behavior of light. Far from perfect but mile markers along the way
More crates from a cancelled project and some weapon developmental sketches from GALAHAD 3093. A good argument for integrating 3D into the concept process to show props as experiences rather than inert objects. Not needed but it reduces communication overhead
I should finish this over the weekend. This year has been something of a marathon. I hope I can share more of what I've done later this year
I like doing stuff like this but the 'steak sizzle' of materials and patinas is hard to convey to modelers without hard surface experience sometimes, so I'm adding Substance as a concept tool in certain situations
This is what was handed off to the modeler BTW, along with a proxy model. Radome is all mirrored and repeated elements to save modeling time and the geometry worked out as part of the concept process. A light touch here makes things go smoothly for junior modelers
From a couple years ago. I should sketch like these more but time is a thing.
I once thought I was crawling in my skin, but it's actually more of a staggering motion