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Might take this further but try and keep it a little loose and concentrate on a sense of place. Grinding a lot of skills simultaneously I guess
This is from 2013 and while the image is decent on its own I'd really like to see this executed as an interactive environment to explore and some hints of story. I seem to be running a lot of experiments lately
Exploration of an alternate model (with the same rig) for the medium lance for GALAHAD 3093. Different textures on the same model can set totally different moods
Worked this up a little further as a cool down. Needs work but I'm enjoying big brushes again
Concept progression on a six legged mech executed for a private client. Thumbnails => Rough => Final. Relatively loose to fit within time constraints
I promise to post some new art soon. Work stuff, family stuff, etc. in the meantime here's a GALAHAD 3093 development concept from the archives. The game will be out in a little over a month and the final beta is running now: https://t.co/JIEo5ZJvdq
A new coat of paint for an old dream. This will be the third attempt to come to grips with the ghosts of modernity
@timmy77779 Oh no, that's a powered infantry unit I designed for an RTS game back in 2010 or so. Kind of powerloader-ish but more stylized😁