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Some strange weapons, but done with a straight face as it were. A little Dead Space, a little Elysium, and a touch of Ratchet and Clank.
Trying to balance line, form, and photo information in a more efficient way.
Stealing just a few minutes to work on pew pew at the end of the night. Showing some visual influences I'm using to mix things up. Sometimes a design can be greater than the sum of its parts, or at least can sometimes be interesting.
Old but I kinda like it. It would be fun to do more creatures someday, if only as exploration.
Retouch of an old sketch. Some problems seemed so obvious in hindsight.
Concept art can be many different things, and may be best thought of as a broad functional category. Lighting artists, modelers, pitch teams and UI designers will need different things from a concept artist. Specialization will vary with team size.