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2017 piece with a slight refresh. Originator of the vehicles-as-buildings thought
This is one that I really should have executed in 3d to communicate the salient points. The hunched walk, the claws spreading open hatches, and the breaching weapon on the back flipping up like a pocketknife. Space Hulk meets Ready or Not. Will revisit
Rudolph is next. With any luck my original name 'Seeing Red' will stand
There's some baggage and general datedness there but it's also a chance to embrace (in a Baudrillardian sense) the hyperreal with a setting that is like a holodeck episode about a holodeck episode. Basically what 2300 thought 1900 would think 2000 looked like
2013. It might be interesting to revisit the Titan City setting someday in Unreal if only as an architectural fantasy
I like the end result well enough but I think I'd prefer to have designs like this end in 3d models rather than paintings. I want them to move and do things
Wanted better shading. Might take this further but my portfolio is kind of overflowing with mechs that look like they stepped out of Reforger '85 already
2014-16 process. Helpful to be able to get the designers proxy models at the rough stage for daily builds immediately after getting AD signoff but still be able to render it fully if needed for that sweet sweet VC pitch money