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I’m currently on break, but couldn’t resist experimenting with curvature combs in @CuttleXYZ this afternoon.
This is how we do the ripple effect in @seaquence https://t.co/ae2EpQYQJ6 #shadertoy #glsl
Subconsciously channeling Koosh balls.. Another one modeled in #gravitysketch #vr and rendered in #blender3d