Phi Dinhさんのプロフィール画像

Phi Dinhさんのイラストまとめ


Game Developer/Designer/Coder/Tech Artist
Principal Programmer at @SpiltMilkStudio
Made @RecompileGame at @Phigames
He/Him

Life, uh, finds a way...
phigames.com

フォロー数:258 フォロワー数:10610

The glitchy vertex extrusion thing takes the value from one of the scanline subgraphs as its input, and multiplies this by the vertex normal. It's strength is just a random value using screen Y position as the seed. We add the result back to the vertex position

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I ported Recompile's hologram shader over to HDRP Shader Graph!
Also added a couple of new features & improvements...
Here's how it works (see graphs in thread)

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I 🧡 learning Shader Graph so much, can't even imagine going back to hand coding them.
Here's my latest experiment, prize to the first one who can tell me what this sub graph is doing

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To see which encoder your video is using, right-click and select "Stats for nerds"

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Finally found the perfect place for my hat! My VR stand will be kept nice and warm. Thanks for providing me with Unity reject swags

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"The four sided path awaits"
- Recompile Key Art by

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A "Cyberpunk" City

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Did you know that the Recompile concept has been through 4 different iterations with 4 different art styles and 4 different game mechanics over the past 4 years?
Here's my take on (THREAD)

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As usual, if any press or influencers at
would like to check out our game Recompile, please get in contact with myself (DMs open) or my publisher . Can't wait! https://t.co/jvp4YGO715

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And here's some screenshots of the effect. In conclusion, it's a great way to get a stylized fading effect without translucent overdraw, and prevents the particles from obscuring the player camera (we have a lot of ridiculous over the top effects). Thanks for reading! (9/9)

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