Phi Dinhさんのプロフィール画像

Phi Dinhさんのイラストまとめ


Game Developer/Designer/Coder/Tech Artist
Principal Programmer at @SpiltMilkStudio
Made @RecompileGame at @Phigames
He/Him

Life, uh, finds a way...
phigames.com

フォロー数:256 フォロワー数:10382

Hi Mark, we're showing Recompile at EGX's Tentacle Zone next week! We announced it a few weeks ago, it's a 3D Metroidvania with hacking, so I think you might be interested ;) I've been deeply inspired by your Metroid videos whilst making this, and would love to show you the demo!

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Over 3 years of dev for
2015-2017: All the post process & colors to make my crappy cubes look as fancy as possible
2017-2018: Met & , decided to overhaul all the graphics
2018-2019: Polish to F

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In case you missed it: will be QUANTUM DASHING to Unite this Tues 26th March, Manchester's leading gaming community & game industry event at the Impossible venue! Feel free to come say hi and try out the game :D
https://t.co/kxRmiUQLpw

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Happy to announce that is crash landing to Unite, Manchester's leading gaming community and game industry event. Come try out our game and many others at the Impossible venue on Tues 26th March :D
https://t.co/kxRmiUQLpw

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The announcement of would not have been possible without our good friends and publisher . Thank you to all involved! It's been a wild couple of days...

Follow for more cool announcements and games from Dear Villagers!

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"Hack"
A priority message coming in T-3 days for
PREPARE FOR SYSTEM RECONFIGURATION

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2 years of prototyping, iteration, shelving, then throwing away entire projects and starting from scratch 3 times, and then finally polishing with the help of my VFX friend

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From prototype to polish, these gifs were taken 2 years apart!
I knew I wanted the dash ability to break walls, but would never have imagined such a huge difference in the artwork - yet the feel remains the same.
Feeling hyped again for

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More progress on Destructable Terrain from my previous tweet.
As well as ramming, you can now shoot to break them apart!
BONUS POINTS if you clear up all your mess with a crash landing shockwave (ok I'm kidding there are no points)

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Today's crazy events aside, I also found some time to work on a new environmental feature: Destructable Terrain!
Feels good to implement new things :D

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