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The #asciiart shader is now applied to enemy meshes! Thinking about using this to indicate hacked/corrupted entities...
#madewithunity #gamedev
Here you go, a collection of writeups/tutorials/shaders/#UnityTips on how we made Recompile's visuals from the past year of development :-
https://t.co/42lX8hC6XK
#gamedev #madewithunity
@johnevelyn Including this fun little portal that closes in 24 seconds of level load, you had to speedrun to get there, in a level that would normally take 10 minutes or so to complete. Most players would not realise it even exists. People are crazy.
Final day showing #RecompileGame at @EGX #Rezzed2019!
Most press stuff is done now, so today should be more relaxed and fun with the Saturday visitors. Last chance to come by the Tentacle Zone and have a go on the amazing indie games here - see you hackers soon!
We're on our way to London to show our game Recompile at @EGX #Rezzed2019. Super excited! Who's coming?
Hit my DMs for press appointments or just turn up and try out the demo for yourself. See you hackers there!
#gamedev #madewithunity
For EGX this week @Skepsisology and I have been trying out some new VFX to help attract new players to our booth. This will eventually be part of a multi-layered interactive install sequence, starting the game off with a literal big bang!
#madewithunity #recompilegame #gamedev