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Working on the final ability in the jumping tech progression - a high powered vertical dash. There will be things in the sky to travel to. High things. Very very high things...
#RecompileGame #gamedev #madewithunity
Polishing up the watery experiences in #RecompileGame with a couple of new shockwave curves and bubbly splashy VFX by @Skepsisology. It's starting to feel pretty fun to mess around in now!
#gamedev #madewithunity #vfx
Prototyping a new environmental mechanic this week :-
CAPACITOR FLUID TANKS
Working on shaders for "underwater" and surface effects. Still WIP, tons more vfx and things to add, but it's looking promising. I smell another blog post coming up!
#gamedev #madewithunity #recompilegame
Having fun playing about with the new crash landing attack we added this week. It's satisfying to create a system that is both combat & locomotion. Aside from the dash ability, I wonder if there's anything else we could use that is similar?
#gamedev #recompilegame #madewithunity
In addition to physics forces, crash landing also deals heavy damage to enemies. Instead of typical melee combat, we wanted to integrate attacks into our locomotion system, so this seemed like a great way to do that. Boom!
#recompilegame #gamedev #madewithunity
My #madewithunity ASCII engine now supports REXPaint CP437 fonts & exports. Also background colors and cascading windows #gamedev #indiedev