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Added a foliage green range to my Sunrise Scenery palette. All the colors here were eyedropper-selected from still frames from various 1970s/1980s Sunrise mecha cartoons. #ghrpg #PixelArt https://t.co/szYA3KtJmB
Cleaning up and preparing the Chameleon mecha for release, even though I haven't finished packaging the BuruBuru yet... Sounds very Joe. https://t.co/jOzdQQG9aR
GearHead Caramel just randomly generated a mechanic named Heritass who runs a shop called Heritass's Big Bots. I can only assume that in additon to selling mecha, Heritass cannot tell a lie. #ghrpg https://t.co/szYA3KtJmB
Normally I'm a diligent and well-organized programmer, I swear! But every once in a while, when facing an issue that doesn't seem to have any good solutions but does have an easy and obvious not-too-bad one, I'll go with the second option.
The third game in the #ghrpg series is GearHead Caramel; it's also the first written in #Python with #Pygame. Twenty years of #gamedev, three giant robot RPGs and a lot of smaller games... you know what that means? It means I'm old now. I'm fine with that. https://t.co/6YIoK7TcTm
@BromioDev @PhoAgne GearHead Caramel is a mecha RPG with procedural narrative and tactically rich turn based combat (both at mecha and personal scale). Now I'm working on a scenario editor so players can make + share their own adventures. #ghrpg #TurnBasedThursday #IndieGames https://t.co/szYA3KtJmB
Got the SAN-X9d Nova Storm BuruBuru finished. I think I'm going to have to make the nova cannon bigger, but there's not a lot of room on that shoulder mount.
I will toast the next person to buy something from my webstore using the glass of water that I am drinking right now. This is me doing a 21st century capitalism. https://t.co/JhZlfQtgHm