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Looking for ideas for creative coding projects? Take a look at @jasonwebb's resources page https://t.co/UNNs81A69g
My reading queue has gotten longer. I'm just now reading https://t.co/H4uIOf1Xfg from @flight404 - cool explanation of how to make meandering rivers!
Six useful programming snippets from @spillybones: https://t.co/IcPCPcolTS
A paper describing a different way of shading maps: https://t.co/1ti4dE5NhZ
#mapgen4 is finished! Paint your own mountains, oceans, and valleys. It will procedurally generate rivers and biomes based on wind, evaporation, and rainfall. Rendered in 3D to look like hand-painted 2D.
https://t.co/S939xPQBGW
#voronoi #procgen #maps #mapmaking #fantasymaps
I'm pretty happy with the rendering now. There's a long list of things I'd like to do with #mapgen4 but I think it's good enough for now. Time to wrap up and move on to the next project. There's *always* more to do with maps. :)
Play with the beta here: https://t.co/S939xPQBGW
Blog post (image heavy): inspired by #procjam I decided to try voronoi maps on spheres, a topic I hadn't really explored before. https://t.co/GvjDJzHPI2
For #procjam I got delaunay+voronoi working on a sphere, then applied 3d simplex noise to assign biomes. Scales up to 1M+ voronoi regions. I'm next going to experiment with alternatives to noise. Noise is easy but usually not what I want. Interactive demo: https://t.co/HcYISbPDo9
Blog post: figuring out elevation for my current map generation project. https://t.co/sV7i8NJKRd