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Some extra cue if you are in vertical or horizontal mode in https://t.co/DwPNgVPa1y - the subtle background changes according to the camera angle. Voxel model by @48pxl
#spritestack #gamedev #voxelart #pixelart
Does your 3d animation software support onion skinning?
Because https://t.co/DwPNgVPa1y is going to :)
#spritestack #gamedev #pixelart #voxelart
Programming a good motion blur formula for https://t.co/DwPNgVPa1y became my obsession.
#spritestack #gamedev #voxelart #javascript #webgl
Stop teasing us and release this update already! 😤
Floating island by @48pxl rendered in upcoming version of https://t.co/DwPNgVPa1y with all new dithering, lighting and surface smoothing.
#spritestack #gamedev #voxelart #pixelart
Alongside the update I am going to start selling asset packs for https://t.co/DwPNgVPa1y First one contains 44 tree models (so far).
Active patrons will receive that pack for free - https://t.co/eEv8Xy8wvB
#screenshotsaturday #gamedev #pixelart #voxelart
Big progress in https://t.co/DwPNgVPa1y update. I have finished keyframe and automation inspector. Also introduced keyframe suspension that will prevent value from changing. Of course you can also achieve it by duplicating keyframe but I find this cleaner.
#screenshotsaturday
Automation clips make it super easy to create continuous movement without toying with curves or keyframes. Do you like this feature?
I appreciate any support via Patreon https://t.co/btxmWJNUGT
or purchasing https://t.co/DwPNgVPa1y
#spritestack #gamedev #pixelart #voxelart
Paras (Pokémon) made in https://t.co/DwPNgVxyCY
Rendered with C64 palette, outline and dithering.
#spritestack #gamedev #screenshotsaturday #voxelart #pixelart #nintendo #PokemonGO #Pokemon
@mossmouth @MobyGames Also UIs featuring people leaning over a map.
(Reunion, Armor Geddon 2, Storm Master, Transarctica)
3D Hitmonlee made in https://t.co/DwPNgVPa1y
Alternative renders
#spritestack #gamedev #pixelart #voxelart #Pokemon #Nintendo