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Whomever tried to summon different kind of winds in Storm Master knows what I mean. These guys were not afraid of exploring the unknown in #gamedev.
A few years before I came up with #SpriteStack I've prototyped a cute 2D engine that extruded such flat bitmaps into vector planes pretending to be 3D
The effect was quite convincing -> https://t.co/fCmY6JP91b
I don't know why but I get instant AMIGA 500 vibes whenever I add a checkerboard to the scene.
3D Megaman (.obj) by @lampysprites rendered in https://t.co/DwPNgVPa1y
#screenshotsaturday
I have made it \o/
OBJ+MTL support in SpriteStack is a fact now
Also @lampysprites gave me a whole folder of his beautiful models so expect a lot of these :)
Here we go.
Direct support for #picocad files in #spritestack.
#voxels and #lowpoly mixed together - indistinguishable.
Renderer will be released for my patrons in July
Patreon: https://t.co/btxmWJNUGT
SpriteStack: https://t.co/BJLXBN4pih
picoCAD: https://t.co/DwzcwJWxrT
Rendering a real sphere instead of voxels in https://t.co/DwPNgVPa1y is pretty dope.
#spritestack #gamedev