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Treehouse by @_Moenen rendered in https://t.co/DwPNgVPa1y
#spritestack #voxelart #gamedev #screenshotsaturday
A tree 🌳by @ukhenrik
Made with https://t.co/DwPNgVPa1y https://t.co/CA5L2pCtqs
#spritestack #voxelart
It's been only a week since the release and https://t.co/BJLXBN4pih is already full of excellent art.
#pixelart #screenshotsaturday
Time to add something to https://t.co/JczRmIWt2L - food storage.
It will come with a well later this week.
Castle update for https://t.co/Hpj1MLshJL increased average playtime by 160%
Now I want to make it more competitive.
Loop walls to create a castle that will get assigned a random name.
Next I need a scoreboard so the kings can compare the size of their castle
( ͡° ͜ʖ ͡°)
#gamedev
Progress on implementing a catapult for https://t.co/Hpj1MLshJL It can now properly shoot missiles - I have also added sounds.
#gamedev #javascript #webgl
The only way I can compete with the big titles as a single person is to make things in a different way. For example by putting an interactive catapult in a strategy game. It's the final thing I need for the "castle update" for https://t.co/Hpj1MLshJL
#gamedev
I don't have time to create a separate demolition animation for each building in https://t.co/Hpj1MLshJL so I am programatically exploding it into smaller pieces. It could probably use a second layer to fill the volume.
#gamedev #webgl
In the new year I wish you a calm place whenever you need it.
ps: watch with sound
ps2: releasing this game in January 2018
#gamedev