//=time() ?>
@EpicKStudios @CodyWinch This looks great! I'm curious to see the topology. Do you have "support" loops around the shadow zones? Also, something else to consider with the shading is the side silhouette.
@DallienceYT This is looking good! Note that the first edgeloop (the one I've drawn over in green) should define the shape of the face for the 3/4 view. It'd look more like the blue line I've (roughly) drawn. :3
Got some more work done on Callisto's hair in between dealing with a loss. Hair technique is something I learned from studying the Granblue models... shading consists of edited normals (need some smoothing) and a ramped soft-edged texture which allows you to edit the "depth".