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rukiさんのイラストまとめ


3D (and 2D) generalist specialising in NPR characters and lookdev | also a writer | i like high topology human biology

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A cool technique for eye highlights is to mix the reflection vector with your texture coordinates so they aren't static :3

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Another character WIP I've been working on for funsies!

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viewport lol

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And the lineart!

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I didn't use any normal maps, these are edited vertex normals. Here's a pic of the hand with a normals shader though.

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This is how the viewport runs for me with the settings I mentioned also.

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