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rukiさんのイラストまとめ


3D (and 2D) generalist specialising in NPR characters and lookdev | also a writer | i like high topology human biology

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Abby-chan is ready to download! There's still a bunch of stuff I'd love to keep tweaking/working on but I think this will do for now. Picture rendered in Eevee with edits in Clip Studio.

Download for free here: https://t.co/XnCL8rNYvh

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Finally finished modelling Abby-chan! I did have to force myself to stop BUT THAT'S NOT THE POINT. The point is... uh, renders! No edits (except for the face close-up) and no edited normals (yet). I will provide the .blend soon once said normals are cleaned up!

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She's meant to look good from other angles. Here's some quick screenshots stitched together (note still very WIP :D)

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Been working on this quickly yesterday and today. For use in the Abnormal add-on development. Her name is... Abnormal-chan. Topology is Guilty Gear-inspired and specially done to assist in normals editing. The face loops around each shadow zone contain/support the normal edits.

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The normals editing tools in Blender 2.8 are awesome (though I'm still getting used to Eevee--this is BI)! I've been practicing normal editing a lot over the last few days, mostly the face! But I definitely have to thank for the amazing normal editing mentoring!

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In my previous tweet, you may have noticed the flat eye from the side view. Unfortunately, anime 3D models won't look great from every angle. Usually I "give up" some of the side view and prioritise front->3/4 view. Luckily we can fix with shapekeys! :) (also, Misato with lines)

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Been working on this here and there... Misato from Neon Genesis Evangelion. She's challenging due to the style differences across episodes. Still very WIP. I want to see if I can recreate that 90s anime look (and 80s in the future)!

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Finally finished my Hotaru Shidare model! Not perfect (nothing ever is) but I am pretty happy with the result. Final images rendered in BI with edits in Clip Studio. You can get the .blend for free here: https://t.co/1YkSohbH5G

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Construction images of my Tamaki Kotatsu 3d model :)

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Tamaki Kotatsu 3D model created in Blender. Character rendered in Blender Internal, background is procedurally generated in Eevee. Some post-work done in Clip Studio (link to raw renders in comments).

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