//=time() ?>
Posting a tiny pixelart fanart on this #ScreenshotSaturday.
Evelyn is just too cute.
She should be in everyone's games!! https://t.co/FzSWj1yhXu
Imposter syndrome doing a real number on me today lol.
So here's a little portrait, something I'm proud of.
Thank you @LabRabbitGames, for commisioning me. 🙏 Go check out their Visual Novel/Puzzle game!
#pixelart #ドット絵 #aseprite
#ドット絵 #aseprite
My first #pixelart commission. 🥲 My first step into making a living by doing what I love... I'm so happy and hopeful!💫
Thank you @LabRabbitGames for the opportunity!🙏Go give him a follow!
@Retrocade_Media It's pretty simple :)
Attach a RayCast node to the player. Then set the blob shadow's position to the Raycast's collision point.
I think you could just run this every frame:
$blobShadow.global_transform.origin = $RayCast.get_collision_point()
#GodotEngine Here's how I did it: