Duさんのプロフィール画像

Duさんのイラストまとめ


Freelance pixel artist. Hobby Gamedev.
🇵🇹 He/Him, 31

@[email protected]

Portfolio: salgueiroazul.com
Assets: salgueiroazul.itch.io

フォロー数:590 フォロワー数:3806

Needed some kind of new enemy concept. Was getting sick of the goblin stuff.

I think it'll look interesting animated, with the flowing "smoke" and the glowing eye.

Sorry if it's not very interesting, it's my first time doing

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Forrest environment.(Left is after)

It's not easy keeping the style consistent...
Turns out that making identifiable shapes with a limited number of shades is really though!

Synthesizing and simplifying is a difficult and exciting process!

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The main character's sprites were rendered in Blender 3D, and then touched up in GIMP!
(placeholder sprites: enemies and chests)

(Can you find the secret loot at the top of the mountain?)

Will probably be my last update for a while.

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I guess that every good adventurer needs a nice backpack AND wobbly hair!

Almost ready to shove into a game engine! Can't wait!

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Thank you! If it's any good, it's because I used Indivisible's run cycle animations as reference. Those are fantastic!

Yes, exactly. It's a 3D model with a simple shader to ramp the colors, and then rendered at a really low res. without antialiasing.

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Doing some experiments...Touching up the render in Gimp, to better understand what to aim at.

Definitely have to work on the head's shape a bit. The scarf could probably use a bit of normal editing... Guess I'll put it on my list of things to learn!

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My third attempt at modeling a character in Blender!
(First time using actual references.)

Having a hard time modeling proper hair styles though.

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