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Mark Richardsonさんのイラストまとめ


Cartographer. RPG Game designer, creator of Headspace. Alcoholic in recovery, GAD, ADHD. Canadian. He/Him
greenhatdesigns.com

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Souther Pacifica Islands

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Northern Pacifica Islands

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Next up revising the Original Pacifica Archipelago, I've changed some colours since this early precursor. More blue less Turqouise.

There are a number of structural differences.

Left the Original (3 Years ago), Right today

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Today in Blue Planet, rebuid of the Pacifica Archipelago. Blended Wet/Arid Biomes, some DEM enhancements and now with River systems.

Colour Landscape, New Hillshade, Rivers

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Et voila the final effect

Note that tiny 8% glimmer is what gives the extra reflections to the sea depths. If I remove it everything is a lot flatter (image 2 without).

It's the small things...

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The next is essentially the reverse, I'm making a Screen Blend of the Shading to catch the sun reflections off the tops of hills etc.. it's tricky as it's very easy to end up with a plastic world.

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Next up I use a Linear Burn Layer Blend between this and the Colour Layer. Then I fuss around with the settings including transparency to get it mostly right.

Done properly this looks sexy AF. But I'm not done.

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Back onto so Blue Planet, today I uh redo an entire Island. There was a bit of a communication gap between writer and cartographer, shit happens. So I'm flattening out a big island to make way for Wetlands..as you do.

I've drawn to fuss about. This is the before.

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Was thinking I would potentially need some sort of elaborate feathering/blending effect for the Arid/Wet Overlaps but between the map scale and the higher altitude colours being common I think it looks pretty good with more fuss.

I might noodle this effect to see what I can do?

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