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Mark Richardsonさんのイラストまとめ


Cartographer. RPG Game designer, creator of Headspace. Alcoholic in recovery, GAD, ADHD. Canadian. He/Him
greenhatdesigns.com

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The HS looks only marginally ok around the main islands but that area has so many damn points. And I started this process to save time and I'm realizing it's going to probably take more than I want to fix this. So rather than tug of war this I'm going to go back to the Contours.

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Honestly though my most played game is a misnomer as I almost always GM. That said its also era based.

I played this game the most when I was
1 - In High School
2 - In University
3 - My 30s
4 - My 40s

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1 - First RPG you played
2 - Last RPG you played
3 - RPG you played most often
4 - RPG you recommend https://t.co/DheCEFKMxo

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Lots of new followers after call for Cartographers who lean modern.

Greetings, 20+ years of real world mapping and I use Geomatics tools to do my RPG maps. Current project is 7 maps for Blue Planet 2e, three maps in Development look like this

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Really unsure how this will come out, the depth changes over distance are EXTREME ie -110m to a -6 KM in ~150m of distance. Well I've drawn a point distribution of the plateaus and and the lower trenches.

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Once more into the Deep of Blue Planet, today we're starting with building up the Digital Elevation points for Down-Home to sketch out the watery trench.

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Ok well I've done a bunch of work on on my prep for this about 4 hours altogether. Only got some lines on the board now but we will chip at this over the week.

Some quick contours to give me some guide posts.

I want to have a number of slim pillars rising from the Trench.

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So now to sketch this Down-Home Station for Blue Planet. I know the entire settlement is only 1.5 x 1 km, it's very tiny with only 3,300 people. First step I measure this out in my home town Ottawa to just get a sense for size. This isn't going to be big...

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Today's Blue Planet Progress, ~7 hours.

Obviously a fair bit of progress, the terrain is much closer to what I'm aiming for at this point.

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Back into Blue Planet mapping, today I'm going to build the Transportation constraints for the City of Haven, that is use Major/Minor Roads and Tram lines to box in the city layout. Luckily I have a 90s map for ideas by but it's just guidance.

Where I'm at / 90s

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