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Mark Richardsonさんのイラストまとめ


Cartographer. RPG Game designer, creator of Headspace. Alcoholic in recovery, GAD, ADHD. Canadian. He/Him
greenhatdesigns.com

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A lot of 'realistic' cartography is gradually adding subtle elements that cumulatively paint a 'this looks real' picture. So here is before and after rivers, it's not a lot but it lends to the heights of these islands.

No Rivers --> Rivers

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While the map is drawing at 1:28M I'm drawing the rivers at 1:3-4M, it means they can look kinda chunky at the drawing scale but they smooth out as you pull away.

1:4M Drawing --> 1:28M Layout Scale

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And because of course I am, I'm like I should add rivers to the landscape. It's a pretty far out 1:28M scale but if I dot the landscape it might help the depth element...

So of course I'm defining Major/Minor symbols because I'm a details kind of guy.

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Today on Blue Planet I'm reconciling any inconsistencies between the various scales and make sure it's internally consistent.

Black outlines are Endeavor Is Region, Green is the Globe.

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This is way more art then science even though I was in Histogram hell. Gives a decent sense of depth with a bleeding cliff wall into darker deeper waters.

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This is what I mean be plastic like.

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It's way more art than science just trying to give a feeling of depth without leaning to hard otherwise it tends to look kind of plastic like.

These are light touches like 80-90% transparency with the blending.

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I still have a lot more experiments to fine tune this in Pro. But it starts to look more like this

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Next up Layer Blending, the goal here is to seamlessly blend the shadows and highlights from the Hillshading into the Colour Plate base.

1 - Hillshade with a Z-factor of 3
2 - Bottom Landscape of Land/Water Colours

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Next up I'm tossing out the contours I drew in the water in favour of the more blended look of the DEM. But I'm keeping the contours I drew for the Land to give it a more 'measured' or topographic feel.

This creates the core layers of the base colours for the map.

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