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found a bunch of dinosaurs in the Bushiroad dumpster, decided to give em a home
Run cycle in progress. Seeing the spritesheet you made move around in-game for the first time always feels special.
like two hours ago I went "oh yeah this'll be a quick & simple one, I can finish it before bed"
In my thread on Takahashi I mentioned that Capsule Monster Chess was inspired by various gachapon toylines running at the time. A key development in 1994 was painted gacha toys--it became practical to manufacture and paint small parts while still selling for 100~200 yen. (1/10)
We see countless fads from the late 20th century on display. Karaoke, hidden-camera TV, fortune-telling, digital pets, gashapon toys, arcade fighting games, laser tag, yo-yos, love testers, game shows, tabletop RPGs, step rhythm games, and of course...trading card games. (2/19)
When I think of what made Kazuki Takahashi's work resonate, it was how in tune he was to the changing culture of the 90s. In his manga, Duel Monsters/M&W was just the game everyone was playing at the moment--one of many that were a medium for people to see into each other. (1/19)
I've been tweaking these GB-inspired bases this year, brainstorming, borrowing, trying different ideas to nail the of "feel" it, but when working at high res it's easy to get bogged down in small details and lose sight of the big-picture elements that form a visual style. (22/24)
Of course, we have backlights and the GBC didn't. Dark on light is generally more legible than light on dark (think about reading books in sunlight: black text on white paper) which is why GBC games prefer light backgrounds and dark objects. Desaturated BG, vibrant FG. (18/24)